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Wednesday, December 5, 2018

Men of Ograviss

The Ogrons are a race of ape-like humanoids who hail from the planet Ograviss in the far reaches of Mutter's Spiral. They are unintelligent, and highly obedient servants, which makes them ideal for the purposes of the Daleks...

The Ogrons appeared in a pair of serials with the Third Doctor- Day of the Daleks and Frontier in Space. In both they were agents of the Daleks- in the latter serial also working with the Master- providing brute force to supplement the Daleks' cunning.


Classic Doctor Who creatures are often tough to paint, and the Ogrons proved no exception. There is a dearth of good reference material for them, even in their original episodes the often patchy studio lighting and deteriorated tapes make an accurate color assessment difficult. 

Also, the original costumes for many of the creatures used mixed, low-quality pigments- so even when the colors can be identified, matching the tones proves tricky. For example, the flesh tones on the original Ogrons appear, under different lighting, black, brown or even a dark blue. I wound up painting it with my standard black/dark grey tones, but adding a slate blue between the base color and highlights. 

I'm fairly happy with how the colors on these Ogrons turned out, they're recognizable, and as close as I could get to the on-screen appearance. The dark vests were made of a glossy material- almost a cross between cheap leather and satin. I chose not to attempt this effect on the miniatures, as I felt it would look too noticeable, and overscale.

The Ogrons are also one of the many classic creatures I'd love to see return to the show. An episode revisiting the intrigue of the Third Doctor's adventures with the Galactic Federation and its diverse aliens (perhaps in the aftermath of Empress of Mars), would make an excellent addition to the new series.


Monday, November 19, 2018

Fighting Uruk-Hai




Perhaps the blackest deed of the fallen wizard Saruman in The Lord of the Rings was the creation of the Uruk-hai, half men and half orc. Taller and stronger than other orcs, they made up the elite forces of Isengard's army, leading lesser orcs on scouting parties and into battle.

In the books, the Uruk-hai served, as I said earlier, as leaders for lesser orcs. Parties completely composed of them were uncommon- at Amon Hen a mere four were slain by Boromir, which reflects both how few were there, and their fighting prowess compared to standard orcs. In spite of  this ability, there were too few Uruk-hai to make a lasting difference on the War of the Ring.

This is changed drastically in the Jackson films, where the entire army at Helm's Deep is composed of Uruks, and their ferocious cousins, the Berserkers. While this made for some formidable battle sequences, it also made the Orcs of Mordor which appear later seem tame in comparison. This resulted in an expanded role for the Easterlings and Mumakil at the Battle of the Pelennor Fields to increase dramatic tension, which, in my opinion, was a mistake. By taking the focus away from the central evil of Sauron's Orcs and increasing the ability of his servants like Saruman and the Easterlings, Jackson put Sauron on more of a level footing with his lieutenants.

Despite this, I do like the design of the film Uruk-hai, especially lightly-armored Scouts like these, with the White Hand of Isengard smeared on helm and shield. The first copy of the Hobbit I read was filled with the illustrations of Michael Hague (I believe I also mentioned his work here). His goblins were an inspiration for the skin tones and hair of these Uruks.

I've worked on these off and on for the past month, so there are individual differences between the models, easiest to see in the warpaint (or lack thereof). I'm happy with that, as it makes this group look more like a disorganized mob, as fits a band of orcs.

The best known use of scouting Uruk-hai was at Amon Hen, where a mixed force of Isengarders, Orcs of the Eye and goblins from the Misty Mountains attacked the Fellowship, killing Boromir. Archers played a memorable part in this assault, probably allowing the Uruks to weaken Boromir before coming within range of a sword-thrust (overly represented by Lurtz in the Jackson films). 

Rule-wise, I'm interested by Mauhur (mentioned by Ugluk as the leader of another band of scouts) and his "lads", fast as horse-riders. I like playing mobile, bow-heavy forces, and the added clout of the sword-armed scouts seems like it would make for a good army.
I've also painted up a Warg Rider to provide some support to the scouts. I'm particularly pleased with the demented look and dark hide of the Warg, and the primitive look of the rider.

I'm happy with how this force has turned out. Although I may add a few more models to it, I've got a fair sized core of warriors, plenty to play some Battle Companies or a small-scale SBG.

Wednesday, September 12, 2018

Cold Steel

Cold, Logical, Emotionless...

...the dreaded Cybermen are one of the Doctor's oldest villains, returning time and again to threaten the universe. These particular Cybermen are (in their timeline, at least) the most recent incarnation, first encountered in the 11th Doctor episode Nightmare in Silver, and are, like my recently posted Daleks, intended for Warlord Games' Exterminate! game.

Being one color, they were a good bit easier to paint than most, but I really like how my paint triad (Army Painter's Gunmetal Grey/Plate Mail Metal/Shining Silver) turned out. They look as bright and as menacing as the onscreen Cybermen- especially their expressionless faces.

As well as the humanoid Cybermen, small animals, converted into Cybermats are also used to further the Cyber cause.

Upgrade or Delete!

Monday, September 3, 2018

City of the Daleks

While I don't think I've actually posted any of the miniatures on here, I've gotten into Warlord Games 's Exterminate! game. It's a fun game, and has the advantage of an excellent range of miniatures to support it. Warlord has had, over the summer, a painting contest- the existence of which I was unaware of until recently. Thankfully, I still had time to put together an Dalek-themed entry (the contest closed last night), and, now that it's finished, detail it here.

While the Daleks are Time War Daleks from the new show, I based the city on the original Dalek City seen in 1963's The Daleks with a few touches from other episodes. Also, like the original show, the set is very low budget. I constructed it from thin, cereal-box cardboard to replicate the plywood used on the original set, adding details using common items- Davros rests upon a small jar lid, while the display screen behind him is an old electrical outlet.

To add some depth to this control room, I added a pair of halls running off of it. Probably the most memorable part of the original Dalek city were these long, low halls. The distinctive geometry of the inner doorways were a little difficult to replicate, but I'm happy with how they turned out. You can also see wire inside the vent above the doors- for some reason, this fails to show up in any of the other pictures, but it is there!

This is a good shot of one of the standard Daleks- we'll see how long I can keep this up, but so far all of the Daleks have unique name tags under the eyestalks.

I really like this shot of Davros- he looks ready to command his pepperpot creations. Like the Daleks around him, he is from the new show- the control panel is much different from that on the original chair. The stellar chart behind him is from the Seventh Doctor adventure Remembrance of the Daleks, and shows the Skaroene system.

I'm very pleased with how this vignette turned out- it's a good homage to one of my favorite enemies of the Doctor, and displays my creations to good effect. 

Tuesday, August 28, 2018

Tales From the Magician's Skull


A few weeks ago, I had the opportunity to try out an RPG called Dungeon Crawl Classics- for those of you who don't know what the game is, it's a D&D-based RPG which seeks to capture (quite successfully, in my opinion) the spirit and 'feel' of the fantasy stories that inspired the original edition of D&D- authors like Howard, Lovecraft, Vance, and Moorcock (for a full list, try searching on D&D appendix N). This particular branch of fantasy happens to be one of my favorites, second only to Tolkien, and so DCC is proving an excellent fit with my tastes. I'll try and get a full review of DCC up once I've gotten another game or two under my belt, but, in the mean time, I'll talk a bit about a connected magazine- Tales From the Magician's Skull.

I'll preface this with a short disclaimer- like I've mentioned on here before, I don't tend to read a lot of really recent fantasy- it's not because I dislike what's currently published, it's simply that my particular tastes tend to lead me to older authors- like those which inspired DCC- so I'll be comparing Magician's Skull to these authors, rather than to its contemporaries. This shouldn't be a problem, however, as the magazine intentionally harks back to this era anyway.

It's a fantasy fiction magazine after the general fashion of Weird Tales, published by the same company (Goodman Games) as DCC and has a definite link to the game- stats for everything that appears in the stories are in the back- but it can certainly be read without having any knowledge of DCC- or even RPGs. The printing and binding are high-quality, more like a slim paperback than a standard magazine. I especially appreciated the heavy, almost parchment-like paper- very unlike the pulp magazines! My one issue (and this is fairly minor) is the use of a thin, laminated plastic over the cover- while this makes it look great when new, once the magazine starts taking some wear the laminate begins to peel at the corners (as it has on mine), and can be very difficult to deal with.

The art is also high-quality, in the style of early D&D art- this is something of a trademark with DCC, and one I like. Each story has a full-page illustration proceeding it, and map-like illustrations for some major locations. This last, I would imagine, is primarily to aid those (like myself) who may try and run the stories as an RPG module, although it is also a help to the mere reader as well.

There are seven stories- all by different authors and in a variety of different styles, although all harking back (more or less) in substance to the 'swords and sorcery' fantasy published in the first half of the 20th century.
The influence of RPGs is also strong in these- the first story, "What Lies in Ice", is especially easily transferable to a adventure format and all, to a greater or lesser extent, draw on the lore of D&D. Perhaps my favorite part of early fantasy is its often startling originality and creativity- while none of these authors extend to the ranks of a Howard or Moorcock in creating these strange scenes and creatures, there are still some glimmerings of the same ability here- like the Kraken's "chapel" in "What Lies in Ice", or the assault of the guai on Long-He in "Beneath the Bay of Black Waters".

My two favorites from this issue (I won't spoil either) would be "Beneath the Bay of Black Waters" and "There was an Old, Fat Spider"- the first of these features an Imperial commissioner taking down a drug gang with very interesting allies in a Chinese inspired setting, the latter has a nicely portrayed relationship between a vengeful woodcutter and an aged giant spider.

There are also directories of fantasy discussion groups and bookstores from all over the US- I appreciated this addition, as I'm always on the lookout for more used bookstores!

All in all, Tales from the Magician's Skull proved a very enjoyable read- I look forward to reading more issues soon.

Monday, August 13, 2018

Elric!

A while ago, I posted a picture of Michael Moorcock's book, The Silver Warriors. That was the first Moorcock I had read, but it was certainly not the last! Since then, I've read just about the whole of the original six book series starring Moorcock's greatest protagonist, Elric- this series has quickly become one of my favorites. Elric is an albino, the last Emperor of a decadent, elf-like race, the Melniboneans. I'll try not to give the story away, but, before long, Elric is in a self-imposed exile, and has gained a sentient soul-drinking runesword called Stormbringer, which urges Elric towards his final doom.

The books highlight the eternal struggle of two opposites- but, rather than the usual Good and Evil, this battle rages between the Lords of Law and Chaos- neither of these factions are good or evil, but balance between the two. In fact, it's suggested that the victory of either would result in the cessation of life. Elric reflects this conflict, constantly see-sawing between a fairly well-developed conscience (not as much a good conscience, as a lawful one) and the bloodthirsty and Chaotic urgings of his heritage and hellsword.

One of my favorite parts of 'swords and sorcery' style fantasy is the extremely memorable monsters and villains- Moorcock has an excellent imagination for these, and creates some of the most vivid adversaries I've heard of. Two of my favorites would be the Hill-King of Org from Bane of the Black Sword, and Voilodion Ghagnasdiak's Vanishing Tower, from the book of the same name.

All the book covers (save the last, by Michael Whelan) shown in this post are by Robert Gould. I really enjoy his art, and his depictions of Elric are spot-on.

On a final note, these books are a foundation of modern role-playing games, especially Dungeons and Dragons. I use them frequently when Dungeon Mastering (even going so far as to run entire stories), and I'd suggest anyone with an interest in these games to try these books out.


Wednesday, July 25, 2018

Warriors of Chaos

It's been a long while since I've posted! Many things have kept me busy lately, but I'm getting back into more of a routine with both painting and posting. I recently finished up a commission of Games Workshop Warhammer Bloodwarriors, so I'll start back with them.

As I am the first to admit, I don't know much about Games Workshop's Warhammer game system- despite it being the most popular tabletop game around, the aesthetic, both of the miniatures and the rules has never really appealed to me. I much prefer the more realistic miniatures (and rulesets) that are my normal fare. However, it's been very enjoyable to take a break from these, and try out something a little different.

The first thing I noticed about these miniatures was the sheer size- they tower over all my standard 28mm miniatures. Also, the detail present on them is very impressive- there is a lot of angles and raised details for an inject-molded plastic model!

The standard scheme for the Bloodwarriors is, rather naturally, red. I preferred a different scheme, adding some more variation to the colors. As a result, the more muted green and bronze tones make the bright red stand out even more on the battlefield.

While the miniatures may appear very similar at first glance, there are definite differences in their gear, and I enjoyed playing around with these, adding some subtle color differences as well.

I saved my favorite of the lot for last! This particular Bloodwarrior has a strange mouth in his stomach- whether it is supposed to be his, or somehow in his armor I don't know, but I decided to add more details (like his toothed axe) suggesting a magical influence- as if he has morphed into an aberrant, inhuman creature...

These fellows look well at home in a wasteland (possibly of their own creation), and I based them accordingly. All in all, it's been a pleasant painting experience, and a good opportunity to try out some different techniques.

Wednesday, May 9, 2018

Housekeeping

This is my first post on a new Blogger account! I'll be using both to post to this blog from now on, but all the posts will continue to be written by yours truly.

Now that that's out of the way-

I've also started up a Facebook page to help support Wolf Age Miniatures!

https://www.facebook.com/Wolf-Age-Miniatures-1819574801680082/

Feel free to take a look, and please let me know what you think.

Thursday, April 12, 2018

Stormcrow

I've recently had a chance to start a Pathfinder campaign! I've never actually played an RPG before, although I've read the rulebooks and admired the bestiaries for years, so I've enjoyed finally getting a chance to play. Most of my recent painting has been inspired by my character and the background I've built around him, so I'll talk a bit about him before I post my recent miniatures.

First up, about the miniature. He's a plastic GW Aragorn, from the Mines of Moria starter set. I got him used and badly primed, so my work on him was half paint job, half reclamation job. He turned out well, though.

As some will have guessed by this point, my character's a Ranger (half-elf, goes by the name of Auluin Stormcrow). At the start of the campaign, he suffers from amnesia, remembering nothing of his youth. He was discovered in the wrack of a squatter's town in a Elf wood by some evil druids. He's raised by these druids as a servant until they fall a little behind in debt payments to a ghoul tribe, and the ghouls decide to collect- in food. While the druids get slaughtered, Auluin manages to escape, and remembers something- he hates these things. Armed with this knowledge, he sets off to fight all such unnatural monstrosities, and perhaps, just perhaps, he'll remember more of his past when he kills enough....

It may be a very archetypal ranger, but it's fun to play!

Tuesday, March 20, 2018

Eledhel

A while back, I painted a High Elf test model. It turned out great, and remains one of my favorite miniatures that I've painted. You can't just have a single Elf, though, and so, again inspired by the designs of Alan Lee, I painted an Elf captain.

He's a Games Workshop Elrond, but I painted him in the colors of Fingon, the High King of the Elves in Beleriand during the Second Age of Middle-earth, to go with my other painted High Elf. I'm really happy with how the cloak turned out, white is a difficult color to get right.

It can be a little hard to tell, but I added a good bit of detail to the cloak base. The trim took a while to paint, but, as with the rest of the miniature, it turned out well.


Wednesday, February 21, 2018

Ringbearer

I've been re-reading The Lord of the Rings yet again! It always astounds me that, although I've already read it nine times, there is always more layers to uncover, more depth to the narrative than I had remembered. This time around (I'm at Cirith Ungol), I am struck by the centrality of the Ring's journey into Mordor, and especially Frodo's courage and responsibility throughout Book IV- he is truly 'one who shall find a way'. 

This particular Frodo is supposed to be from somewhere between Rivendell and Lothlorien- he has Sting, but no Elven cloak or brooch. While I took the basic color scheme from the Jackson films, I added some details, and changed around colors to suit my taste. I tried to capture some of the 'Elvish air' mentioned in the book about his face with sharper and lighter skin tones.

Here you can see the two largest changes I made to him. First, his coat is a tweed material- this was surprisingly easy to paint, I simply shaded it as normal, and then added very small lines in a lighter color. Sting has also been changed, with a golden hilt and blue detailing on the blade. This reflects Sting's glow whenever Orcs are near, as they will be in most wargames.

The cloak is a simple, faded green, travel worn like my Dunedain's cloaks. I'm really pleased that the sculptor included packs on all the GW Fellowship Hobbits- it adds a great deal more realism to the sculpts.

Uton Herian Holbytlan!

Tuesday, February 6, 2018

Ghash!

One of the most frightening and memorable sequences in the Lord of the Rings is the Mines of Moria. Tolkien did a great job of building up the tension towards the climatic fight in the Chamber of Records, and the well-written excerpts from the Book of Mazarbul  make the approaching threat come alive. In painting Games Workshop's Moria goblins, I decided to try for a creepier, more troglodyte look than is seen in the movies, to better reflect the sense I have of them in the book- I think I succeeded!

Most people, including me, think of goblins as green. While this works great for most goblins, what about those who dwell in caves, never venturing out under sun or moon? It would make sense that, as they became more adapted to an underground environment, they would begin losing the now useless pigmentation, as seen in cave fish. Unlike cave fish, of course, these goblins still have eyes that have become accustomed to the dark, like Dungeons and Dragons darkvision.

Also, in an environment such as Moria, certain materials like leather or wood are very hard to come by. Because of this, the goblins' bows are made of metal- some kind of lightweight alloy of the Dwarves, perhaps. The straps and other items usually made of leather are painted a dull green- maybe troll skin?

I'm really happy with how the armor turned out. I wanted it a good bit darker than, say, that of an elf, so I drybrushed Army Painter gunmetal over the very dark Vallejo paint of the same name. 

This still left the problem of weathering- no self-respecting orc would ever wear shiny new armor. This was solved by more drybrushing, this time using various shades of brown- a technique similar to what I used on my Uruk Hai, but it worked much better here.

So, these are albino cave goblins, who don't even need the light of torches to see by. But what happens when they do encounter torches? Especially, what happens when a fiery Balrog starts stirring in the depths they call home?

The answer lies in the red stripes present on the goblins armor and clothing. As seen throughout history, indigenous cultures are quick to adapt such cataclysmic events as religious ceremonies or cults- and the goblins are no different.

A cult of fire has sprung up among this tribe, present on these models primarily as caste markings. The more warpaint (red pigment is a valuable commodity among goblins) on a goblin, the higher up on the totem pole it is. All of these miniatures are lower ranking warriors, with only a small amount of pigment available for decoration.

When I paint warleaders for this growing band, I may also add a small number of charred mutilations- most likely as a sign of extreme bravery or religious devotion, as goblins are not known for their high pain tolerance.